ZERO Sievert Version 0.51 Patch Notes - July 23, 2024 (2024)

ZERO Sievert Version 0.51 Patch Notes - July 23, 2024 (1)

A new ZERO Sievert update 0.51 released on PC. According to the official ZERO Sievert patch notes, the latest update addresses some bugs and crashes.

Since the last patch, players are experiencing problems with the game. Today’s ZERO Sievert patch 0.51 will fix a few of these issues.

Check out more details below.

ZERO Sievert Patch 0.51 Notes – July 23, 2024

Features

  • New radial menu – Controller mapping added for close-up of equipped weapon, weapon torch on/off and weapon laser on/off. Also updated for Steam Deck
  • New difficulty setting under Settings -> Gameplay, to change the min and max ranges of guns
  • Alt-tabbing to pause the game has been removed. This has resolved multiple problems with the trade menu while tabbed out but players need to remember that if they want to pause the game before tabbing, it needs to be done manually
  • Placeholder logos removed

Bug Fixes

Quest

  • ‘Eliminate the Spy’ quest fix; Vlasov will always spawn until the player has taken the dog tag

UI

  • Player carry weight now displayed accurately on Trade menus
  • Igor’s name is now visible in the quest objects for ‘The Old Man’ quest
  • Quest text can now be fully scrolled from the PDA
  • Doctor and Conductor’s task option removed as no tasks are available
  • The date is no longer displayed on the PDA
  • Daily task objective to defeat Lazar is now showing the correct information in the task description
  • Joel now presents dialogue text when asked about his faction

General Gameplay

  • Extraction points and Points of Interest being inaccessible should be fixed across the board (excluding lesser buildings like houses in the Forest). Because the frequency of this issue is low compared to the possible number of maps that can be created, please continue to raise any time an extraction zone or point of interest is inaccessible so we can investigate further

Crash Fix

  • When using a controller to move items from the player inventory to the Trade menu and then minimising the game with Alt+Tab, it caused the player inventory to become inaccessible. This is now fixed
  • Crash fixed when quick moving an item to Trade menu
  • Crash fixed when the player uses the crafting table

Weapons

  • Modded weapons that are equipped now show applied mods after pressing Alt + Tab
  • Ammo no longer disappears from a weapon when pressing Alt + Tab during reload
  • Loading a weapon with a different ammo type whilst the player inventory is full will now cause the initial loaded ammo to be stored on the ground
  • NPCs now don’t react to players aiming at them when no weapon is equipped
  • Killing a friendly NPC with a grenade will now trigger nearby NPCs to attack

Trading

  • Trading price modifiers now function
  • Trading Price settings are now applied for all items
  • When selecting to buy any bulk items from Mr. Junk, items now stack in the Trade window
  • Items no longer disappear from the player inventory & stash after pressing Alt + Tab
  • When items are moved to the buying window from the trader’s inventory and the player presses Alt + Tab, the item now reverts back to the trader’s inventory
  • Items are no longer removed from the inventory when pressing Alt + Tab while in the Trade window

Items

  • Items within the player stash no longer duplicate after using the sort functions and Alt + Tab
  • Injectors now always apply the stat changes mentioned in the tooltip
  • Barman’s free equipment can now only be acquired once.
  • Touchscreen no longer shows keyboard and mouse controls on Steam Deck
  • Mouse cursor and input removed on the Hunt end screen on Steam Deck
  • Daily Quests do not reappear if removed in the PDA
  • Map generation in the Train Station proximity on the Makeshift Camp map fixed

Controller

  • Improved controller input for selecting task rewards
  • Exit/Close button on the weapon mod menu is now highlighted when accessed via a controller
  • Player can now become unstuck when using a controller
  • Now able to select items in food crafting menu when using controller
  • Fixed visual stutter when quick moving items to the Trade window when using a controller
  • You can now exit the teleport menu when using a PlayStation controller
  • Radial Wheel can no longer be opened during death sequence

Localisation

  • Text headers now display correctly across all the supported languages when starting a new save
  • Quest giver text when viewing an accepted quest on the PDA now shows correctly in all supported languages
  • Analyzer objectives from Scientist Work 1 and 2 in the PDA now show correctly in all supported languages
  • When selecting a quest, the experience/rouble text in the top left of the screen now displays correctly Also, when retrieving the reward for a completed task, it will show experience/roubles text correctly at the bottom right of the screen
  • Extraction points now display correctly across all the supported languages
  • Localisation text now displays correctly when the player chooses to join the Green Army or the Crimson Corp

Latin American

  • Text is now readable and not overlapping the bars when hovering over repair kits and attachments

Download ZERO Sievert update 0.51 on PC.

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ZERO Sievert Version 0.51 Patch Notes - July 23, 2024 (2024)

FAQs

How many maps are in ZERO Sievert? ›

“As it stands, ZERO Sievert contains five procedurally-generated maps to scavenge, around 50 weapons to choose from, over 150 weapon add-ons, a whole quest and story system, faction relations, throwables and mines, regular seasonal events with exclusive loot and much much more!”

What platforms is ZERO Sievert on? ›

What platforms will Zero Sievert be released on? At the moment, it will only be available for Windows. You can purchase your copy of ZERO Sievert on Steam.

Where is the valuable item in ZERO Sievert? ›

Head to the Forest, then go to the south-eastern part of the Village. The item will be inside a "Secret stash" near the back of the south-eastern most house. Once you collect the item, continue exploring or extract using 1 of the 2 extract points. Be careful, as if you die after collecting the item, you will lose it.

How long does it take to beat ZERO Sievert? ›

Updated:
Single-PlayerPolledLeisure
Main Story132h
Main + Extras277h 15m
All PlayStyles367h 20m

How to unlock mall in ZERO Sievert? ›

Unlocking the Mall

Complete the quest The sewers to unlock this location.

Can you play ZERO Sievert on mobile? ›

Although there isn't a dedicated app for ZERO Sievert designed specifically for Android or iOS, you can still explore playing the game through streaming services like GeForce Now or Steam Link. Game streaming services allow you to play games from your gaming platform (e.g., Steam) on your smartphone.

Does ZERO Sievert have mods? ›

Modding, or creating mods, is modifying the internal files of ZERO Sievert to change the behavior, appearance, or nature of the game's content for personal use or public release.

How big is the map in Horizon zero? ›

The approximate width of the map, assuming that each unit step is equal to an imperial foot, is around 20,000-21,000 feet, or about 4 miles. Aloy can also use the map to fast travel between certain places like settlements, Gates, Hunting Grounds, Campfires, and landmarks such as Rost's Grave.

Does Zero Mission have a map? ›

Metroid: Zero Mission: The Official Nintendo Player's Guide

Most regions contain a map room, where you can download a layout of the area's known shafts and corridors. Places that you have explored and that appear on the official map are shaded blue on the map screen. Secret areas that you've uncovered are shaded green.

How big are the EDF maps? ›

Each map features a rectangular playing area around 1 km2 in size. The edges of the maps have invisible walls to keep the player inside the playable area. These walls only marked by a red line on the mini map.

How big is the ETS 2 map? ›

In-game the map is scaled 1:19. Time is scaled 1:19, except when in cities at 1:3.

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